Computer-Based Training
1. When to Use Instructional Technology
T+D, v58 n9 p30-37 September 2004
This primer on online learning helps newcomers to instructional technology get their bearings and create a process that takes the learning professional through the steps of creating a successful program. The author asserts that blended learning is considered the most effective approach to online learning. The author recommends finding a mentor to support the instructor's progress through using instructional technology. Professionals are urged to take advantage of the lessons learned by others as they move into using learning technologies.
2. Practical Ways to Make Workplace Distance Learning Accessible
LEARNING CIRCUITS, v5 n8 August 2004
This article outlines ways to incorporate sound instructional design methods and accommodate learners with disabilities. It covers the use of font size, color, sound or audio, animation, alternative text graphics, and other related topics.
3. The Guerra Scale
LEARNING CIRCUITS, v5n3 March 2004
This article reports on the how's and why's the Guerra scale was created--the request to quickly build a series of online modules to be incorporated with existing instructor-led training. The steps taken and lessons learned are covered that resulted in the 10 levels interactivity of the Guerra scale.
4. The Color of Learning
T+D, v58 n2 p19-20 February 2004 Feb
Fundamentals. This article covers the do's and don'ts of using color as an instructional strategy. It explains the subliminal messages colors convey and the influence of color on memory and interactivity.
5. Effective--and -- Ineffective--Instructional Strategies
LEARNING CIRCUITS, v5n1 January 2004
This article compares instructional design strategies that are effective and ineffective for adult learners. Some of the effective strategies are: use of white space; course features that include diagrams, self-quizzes; and good navigation. Some features to avoid are clip art and descriptions of software features. This article is third in a series.
6. Creating Collaboration
LEARNING CIRCUITS, v4 n9 September 2003
This article is third in a series about the success of online learning. The focus of this article is collaboration and how it is best integrated into online learning. The article discusses three levels of collaboration and which tools meet the needs of the program being designed.
7. Building Success for E-learners
LEARNING CIRCUITS, v4 n7 July 2003
This article, first in a series of six, takes a high-level look at creating success for e-learners. This initial article covers student motivation, collaboration and interaction, delivery methodology, technology, and the role of the online instructor. Each topic will be covered in greater detail as the series continues.
8. Scenario-Based E-Learning Model
LEARNING CIRCUITS, v4 n4 April 2003
This article describes an innovative model for e-learning, scenario-based e-learning model (SEM), pioneered by the Centers for Disease Control and Prevention. This model enables health professionals to determine how they would handle an outbreak investigation. This model includes many simulation-like characteristics but keeps the learning linear to reinforce certain elements of outbreak investigation.
9. Software Show N’ S/Tell
LEARNING CIRCUITS, v4 n3 March 2003
This article discusses tools available to incorporate simulations and demos in online training depending upon the learning objectives. The author identifies several software tools available for instructional designers to investigate and offers advice on how to approach the project. A sidebar contains the author’s review of the tool Robo.
10. The Auditory Advantage
LEARNING CIRCUITS, v4 n1 January 2003
This article discusses the value of adding music and other auditory techniques to e-learning. The author explains that adding music to e-learning compensates for lifeless dialog, assists in editing continuity, and helps to identify time, place, and emotion. All these elements enhance the e-learner’s experience.
11. Game-Based E-learning: A Little Fun Goes a Long Way
LEARNING CIRCUITS, v4n1 January 2003
According to this article, game-based e-learning is fast becoming a tool employers are using to encourage staff to take time for training. In some cases, it may require convincing to ensure that using games and simulations are effective learning techniques. Sidebars outline gamer demographics, the allure of using games in e-learning, and why users enjoy being a part of a gaming community.
√ Check it out. Links to ASTD Discussion Board threads on Computer-based training. Read the threads below and see what is being discussed among professional peers. Discussion threads change constantly. To find out what’s being discussed, go to any Discussion Board and click on the Find feature.
Development costs for web-based training
Average Cost to Develop One eHour of E-Learning?
Hands-On vs. Electronic Technical Skills Training