Essentials of Scenario-Based E-Learning
Ruth Clark, President, Clark Consulting
Member Fee: $495
Nonmember Fee: $795
Scenario-based e-learning (SBeL), also known as problem-based learning or immersive learning, is a highly interactive course design that uses workplace tasks or challenges as a vehicle for learning. If your goal is to teach critical or creative thinking skills, then consider as a design alternative proven to accelerate expertise.
Below is a detailed outline of what this interactive workshop will cover:
Session 1: Introduction to Scenario-Based Learning
Workshop and participant introductions
Four architectures of instruction
Near versus far transfer learning
What is Scenario-based learning?
Session 2: Design Features of SBL
Does SBL work? Research evidence summary
What makes up an effective SBL e-learning environment?
Six components of an SBL design
Apply the components to your content
Session 3: Interfaces for SBeL
Review of participant SBL projects
Four design flows for SBeL: branched scenario, menu, open, and virtual worlds
Authoring systems for SBeL designs
Storyboarding your SBeL design
Sharing your draft designs: Application sharing of Power Points
Course summary
Note: This workshop focuses on the design and interface elements for SBeL. Technical issues and software authoring alternatives are not a major focus of the workshop.
By the end of this workshop, you will be able to:
- Derive the features of SBeL from diverse examples
- Identify the types of tasks and learners that benefit most from SBeL
- Design an SBeL lesson
- Plan an interface for your SBeL design.
About the Facilitator:
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For over 25 years Ruth Clark has helped workforce learning practitioners apply evidence-based practice guidelines based on valid research. Ruth was an invited ‘Legend’ speaker at the ASTD 2007 International Conference & Exposition. She has also worked with ASTD to design and develop the ASTD Designing Learning Certificate Program and the ASTD Advanced Designing Learning Certificate Program. She was also profiled in the September 2007 issue of T&D magazine. Ruth has written six books that translate important research programs into practical training guidance including e-Learning and the Science of Instruction, Efficiency in Learning, and The New Virtual Classroom.
A science undergraduate, Ruth completed her doctorate in Instructional Psychology/Educational Technology in 1988 at the University of Southern California. Ruth is a Past President of the International Society of Performance Improvement. In 2006 she was honored with the Thomas F. Gilbert Distinguished Professional Achievement Award by the International Society for Performance Improvement.
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For more information about the Essentials Series, click here.