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E-learning isn’t going anywhere, but some of the trends that have been proposed in the last few years have been slow to catch on in some sectors.
Government and military organizations are driving the simulation demands, while many corporations aren’t yet using this type of e-learning product, according to Clark Aldrich, author of the new book, The Complete Guide to Simulations and Serious Games.
In the past few years, simulations and games have become a more acceptable form of learning, but they are still not fully integrated into a company’s workplace learning initiatives. Simulations have evolved from day-long activities that required dedicated instructors and significant set-up costs to short, self-paced, web-delivered experiences, Aldrich writes on his blog.
While virtual conferences and classrooms are becoming mainstream, mobile learning has been slow to connect. But that will change in the coming year, according to a SumTotal Systems whitepaper, “The Top Five Emerging Trends in Learning Technology.”
“In addition to development challenges, mobile learning applications face a strategic barrier within organizations,” according to the report. “Most businesses have interest and user demand, but they lack the understanding and practical strategy to make it happen.”
The uses for mobile learning are infinite, but mobile learning has been mostly missing from the learning profession. The current use of mobile learning is to deliver static content or support materials, not provide a platform that delivers training such as job aids, simulations, videos, podcasts, quizzes, coaching, mentoring, game-based learning, and more.
According to a SumTotal blog post, a recent Bersin & Associates study found that 18 percent of companies are currently delivering learning via mobile devices on a regular basis, but another 35 percent of the companies are seeking best practices on how to deliver training to mobile devices.
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