Rethinking learning design is challenging and trainers need practical guidelines to implement games...
This book will be virtual training implementation "how-to" guide for organizations and training professionals.
Long-time training authority Jean Barbazette shows accidental and intermediate trainers how to write a variety of training activities to create the best learning experience and make training stick. Features a wealth of tools including templates for every step of the writing process, sample activities, checklists to develop training activities, and a glossary.
Create better working relationships with subject matter experts from all fields.
The purpose of Informal Learning: The Social Evolution, conducted by ASTD and the Institute for Corporate Productivity (i4cp), is to examine the ways in which informal learning is evolving and how organizations are leveraging it to improve performance.
Scenario-based e-learning is a proven and engaging way to train learners on a new process or to facilitate a change in behavior or skills. In this Infoline, you will learn about the power of scenario-based simulations to capture and provide practical experience; the basics of designing a computer-based simulation; and how to develop complex and engaging scenarios.
Creating web-based professional development video in-house has never been easier, faster, or more cost-effective. And as digital, web-based video assumes a more important role in professional development programs, corporate trainers and other development staff are increasingly being called upon to create training and instructional video themselves: in-house, on time, and within budget. This book answers such important questions as “Where do I get started with video?”, “How can I produce video that delivers the content I need to share?”, “Which software and hardware tools will work best for me?”, and “What’s the best way for me to put my finished video on the web?”
As every learning and development professional knows, time, cost, and quality constraints are the obstacles encountered in developing any training project. Based on the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model, Real World Training Design will help you to identify and manage these issues while you create effective, productive training tools for your organization.
Packed with methods and strategies for game-based learning in the workplace, The Gamification of Learning and Instruction is an essential resource for trainers looking for fun and effective ways to engage workers in their professional development.
Effective training design requires clear understanding of learning needs and ongoing evaluation of design and program success. This collection of six Infolines will help you analyze learning needs, collect and use accurate data, evaluate the design process, and prove the value of your learning programs. Collection includes: --Basics of ISD Revisited --Conducting a Mini Needs Assessment --Performance Gap Analysis --Data Collection for Needs Assessment --Evaluation Data: Planning and Use --The Four Levels of Evaluation