For the organization having workers share knowledge, processes, and information supports productivity, improves performance, encourages reflective practice, speeds communication, and helps to surface challenges, bottlenecks, and that elusive tacit knowledge.
Playing to Win Playing to Win: Gamification and Serious Games in Organizational Learning is an ASTD and the Institute for Corporate Productivity (i4cp) research report that explores the use of gamification and serious games in organizational learning. One in four respondents (25 percent) said their organizations currently use gamification in learning, and one in five (20 percent) use serious games.
Rethinking learning design is challenging and trainers need practical guidelines to implement games...
In immersive learning, you can control what experiences learners have, the feedback they receive, and the opportunities they have to see both short-term and long-term consequences. Use Immersive Learning design to train others using new technology.
Going Mobile: Creating Practices That Transform Learning examines how organizations are implementing mobile learning and developing their mobile strategy in the current technology-based landscape.
The Technology Change Book helps change professionals use technology as a tool to harness the power of the people in their organization.
The purpose of Informal Learning: The Social Evolution, conducted by ASTD and the Institute for Corporate Productivity (i4cp), is to examine the ways in which informal learning is evolving and how organizations are leveraging it to improve performance.
Learn to use QR codes to engage learners and provide resources that can be accessed immediately through mobile devices.
Learning Everywhere provides a comprehensive look at mobile learning, from strategy to design, to development, delivery, and beyond.
This Infoline digital series contains five Infolines and three T+D articles that will give you the basics in using social media for learning, show you how other organizations are leveraging these tools, and provide pointers on how you might integrate social tools into existing learning programs.