Case Study: ARAMARK's Blended Approach to Build Competency-Based Interviewing Skills

Ryann K. Ellis

This case study explores how Kineo reduced the time to competency from a 2.5 day workshop to a one hour e-learning program and a one day workshop program, while engaging managers and building their interviewing skills in the process. How does a 255,000 person or... More »

New Study Examines Skills and Education Necessary for 21st Century Workforce

Ryann K. Ellis

A new study from the U.S. Chamber of Commerce and University of Phoenix study explores disconnect between three million available jobs and high unemployment. Fifty-three percent of employers say their companies face a significant challenge in recruiting non-manageri... More »

In Defense of the Term Gamification as Used by Learning Professionals

Karl M. Kapp

Recently, one of my blog postings Design e-Learning Like a Game Developer: Provide Incentives for Good Work, received a response related to the fact that gamification is an easy-way-out; that we need to be careful about extrinsic motivation, that I was not correct i... More »

Case Study: Morehead State University Moves Forward with Blackboard Learn 9.1

Misty Hanks

Over the past several years, Morehead State Universitys online course adoption (both hybrid and fully online) has grown considerably. In fact, nearly every course has an online component and purely online courses grew from 17 percent to 28 percent during the last fi... More »

Designing Successful Mobile Learning Programs

Nick Floro

Before you can begin designing successful mobile learning programs, you need to decide if you are developing content or applications exclusively for a mobile platform, a specific set of users, or a wide range of devices. As you continue to develop content... More »