Your brain likes to generalize. It makes
generalizations out of individual examples, similar to fitting
together the pieces of a puzzle. This is more or less how concepts
are formedby grouping together things, ideas, and events with
shared characteristics so you can classify them. Its an efficient
way to give meaning to your world.
As a youngster, when you first saw a comic strip,
you most likely didnt know the concept of comics. But over time,
you learned that certain styles of line drawings formatted in a
sequence were referred to as comics. Once you formed this
concept, it became easier to classify other examples of line
drawings as comics or
non-comics.
Examples or instances seem to be crucial for
helping a learner form accurate concepts. Otherwise, according to
educational researchers, the learner can overgeneralize,
undergeneralize, or form misconceptions. Here are six ways to help
learners acquire concepts.
Rule #1: Use examples in which the
irrelevant attributes vary widely
As learning architects, we can help by providing
the right types of examples. Just any old example wont do. The
attributes of the examples should vary widely, particularly on
irrelevant characteristics, so learners get the right
idea.
In a course on sexual harassment, if your examples
only demonstrate a person harassing an individual of the opposite
sex, a learner might erroneously generalize that sexual harassment
cannot occur between people of the same gender. This, of course, is
not true.
By varying the less relevant attributes of your
examples, learners get a more refined understanding of a concept.
If examples of a concept dont vary widely on irrelevant attributes,
learners may form generalizations that are too
limited.
Rule #2: Progress from simple to difficult
examples
Its also important to start with simple examples
at first, but be sure to progress to more complex ones. Research
shows that if learners only see simple instances of a concept, they
will be less likely to classify the more difficult instances. This
causes undergeneralization.
Imagine a radiologist learning about bone
fractures. If the radiologist only learns how to identify the most
obvious instances, in which the fragments separate completely, he
will undergeneralize about fractures. When viewing a fracture in
which the bone fragments are still partially joined, the
radiologist could make a false
diagnosis.
Rule #3: Present instances of a concept in
rapid sequence or allow all instances to be viewed
simultaneously
Display examples close together in time. This
enables them to be active in working memory all at once,
facilitating the process of generalization. If there is a time gap
between the presentation of examples, the learner might not
generalize from them. So present examples in rapid sequence or
leave several on the screen at one time.
Rule#4: Use matched examples and
non-examples for concepts with related
attributes
Your brain also likes to discriminate.
Discrimination restricts the range of examples used to form a
concept, which can be promoted by presenting non-examples.
Non-examples are an instance that is specifically not an example of
the concept being learned. Non-examples should vary in one
attribute from the example with which it is
paired.
Some research points to the fact that concepts
with clearly distinguishable attributes (like texture versus color)
are better taught with examples only. The learner only needs to
generalize in order to acquire the concepts. But concepts that have
common attributes, such as the statistical concepts of mean,
median, and mode, require discrimination skills and thus need
matched examples and non-examples. Matched examples and
non-examples should be present in working memory
simultaneously.
Consider the comics theme mentioned earlier, its
difficult to fully define the concept of comics. So a
paired example and non-example can help, because discrimination is
required. The pair below demonstrates that the intent of the artist
is one attribute for defining comics. The example on the
left was intended to be read as a comic book. Roy Lichtensteins
comic-based painting on the right was intended as an artwork that
provided commentary on the mass media.
Rule #5: Provide opportunities for
learners to generate their own examples of a
concept
If youre working in a setting that allows learners
to communicate with you and each other, ask them to generate their
own examples of a concept. Promoting reflection and response in
this way will reinforce well-formed concepts and correct
misunderstandings. It may also illuminate the blurry areas, because
not all concepts can be neatly defined.
In the sexual harassment course mentioned earlier,
a learner might come up with an example that asking a co-worker for
a date is harassment. Others in the discussion would probably
respond that this is not harassment, but that repeatedly asking the
same co-worker for a date after multiple refusals could be
considered harassment. This feedback corrects the
misconception.
Rule #6: Expose learners to a wide range
of examples and non-examples and allow them to discover the
concept
We have been discovering concepts on our own since
childhood. Its a
natural occurrence
for a pattern-seeking brain.
Its not surprising then that an effective way to learn concepts is
to discover them from interacting with a set of examples and
non-examples.
Using this inquiry strategy in eLearning isnt
quite as easy as in a live classroom, but it can be done. It
involves presenting multiple examples to the learner and inquiring
about shared characteristics of the examples. Through exploration
and discovery (interactive activities), learners can acquire the
concept. Then use questions and context-sensitive feedback, to
correct any misconceptions.
In a
synchronous setting
, concept formation can
emerge from structured online discussions. Research seems to point
to the fact that
discovery learning
is most effective when
learners already have a developed knowledge
base.
References
Gagne, Ellen. The Cognitive Psychology of School
Learning.
Merrill, M. D., & Tennyson, R. D. (1977).
Concept teaching.An instructional design guide. Educational
Technology.
Merrill, M. D., & Tennyson,R
. D. (1978). Concept classification and classification errors
as
a function of relationships between examples and
non-examples. Improving Human Performance, 7,
351-364.
Tennyson, R.D. and Cocchiarella, M.J. (1986). An
Empirically Based Instructional Design Theory for Teaching
Concepts. Review of Educational Research, Vol. 56, No. 1.
Note: This article isexcerpted fromThe eLearning Coach.