Tablets and Touch-Free Technology

Craig Weiss

Are we on the cusp of something wonderful? Many in the e-learning market are still waiting on the promise of mobile learning to deliver. Smart phones claimed that the answer was in the palm of our hands, and everyone was buying. It was the savior to mobile learn... More »

The Four Pillars of Gamification

Ben Betts

My favorite definition of a game comes from Jesse Schell, CEO of videogame studio, Schell Games and the former chair of the International Game Developers Association: a game is a problem-solving activity approached with a playful attitude. While that definition uses... More »

Practical Advice for Bringing Professional Continuing Education Online

Brian Giuffrida

The challenge to creating an online continuing education program is how to move education content in a way that provides the best possible learning experience for the student, and the easiest all around management experience for the organization providing the conten... More »