Review: Thinking, Fast and Slow

Paul Signorelli

Trainer-teacher-learners familiar with Daniel Ariely’s Predictably Irrational: The Hidden Forces That Shape Our Decisions and Malcolm Gladwell’s Blink: The Power of Thinking Without Thinking will be well-primed to appreciate and savor Nobel Prize-winning aut... More »

Designing Games for E-Learning: A Framework

Purnima Valiathan

A framework and taxonomy to help workplace learning professionals design games for e-learning. More »

Another Proposed Definition of Game

Karl M. Kapp

A game is a system in which players engage in an abstract challenge, defined by rules, interactivity and feedback that results in a quantifiable outcome often eliciting an emotional reaction. Lets look at each element of the definition: System A se... More »

Instructional Systems Design in an On-Demand World

Laleh Patel

Instructional systems design struggles to maintain its identity in a rapidly evolving learning environment, according to a recent study by ASTD and i4cp. The learning environment is changing fast. Business operations are expanding globally, learners are em... More »

Transforming Informal Learning Into a Competitive Advantage

Julie Norquist Roy

Using metrics is a smart way to formalize informal and collaborative learning methods without waste, and attain the alignment you need. For U.S. businesses, maintaining a competitive edge (or even just staying in business at all) is as complex as the rush of economic ne... More »