July 16, 2012 - by Paul Signorelli
Trainer-teacher-learners familiar with Daniel Ariely’s Predictably Irrational: The Hidden Forces That Shape Our Decisions and Malcolm Gladwell’s Blink: The Power of Thinking Without Thinking will be well-primed to appreciate and savor Nobel Prize-winning aut... More »
August 05, 2011 - by Purnima Valiathan, Puja Anand
A framework and taxonomy to help workplace learning professionals design games for e-learning. More »
June 01, 2011 - by Karl M. Kapp
A game is a system in which players engage in an abstract challenge, defined by rules, interactivity and feedback that results in a quantifiable outcome often eliciting an emotional reaction. Lets look at each element of the definition: System A se... More »
February 01, 2011 - by Laleh Patel
Instructional systems design struggles to maintain its identity in a rapidly evolving learning environment, according to a recent study by ASTD and i4cp. The learning environment is changing fast. Business operations are expanding globally, learners are em... More »
December 01, 2010 - by Julie Norquist Roy
Using metrics is a smart way to formalize informal and collaborative learning methods without waste, and attain the alignment you need. For U.S. businesses, maintaining a competitive edge (or even just staying in business at all) is as complex as the rush of economic ne... More »
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