February 01, 2011
Karl M. Kapp
On the surface, it would seem that the adoption of a game-based
approach for corporate training and educational initiatives would
be a no-brainer. Games are engaging, immersive and provide
instantaneous feedback on learner actions, and they encourage
October 30, 2009
When adding gaming elements to e-learning, there's this odd notion
that after you include a wacky 'dinging' sound and a few zany
graphics, suddenly you'll have Sexual Harassment Jeopardy:
instructional, hilarious, and meaningful. It's just not that
simple. (And really, ...
July 07, 2009
Learning organizations are beginning to employ serious games
and virtual worlds to train key audiences. Low- to medium-income Americans are learning how to use credit
cards responsibly from a new interactive video game created for a
Boston-based not-for-profit organizat...
May 01, 2008
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