February 01, 2011 - by Karl M. Kapp
On the surface, it would seem that the adoption of a game-based approach for corporate training and educational initiatives would be a no-brainer. Games are engaging, immersive and provide instantaneous feedback on learner actions, and they encourage repetitive prac... More »
October 30, 2009 - by Julie Dirksen
When adding gaming elements to e-learning, there's this odd notion that after you include a wacky 'dinging' sound and a few zany graphics, suddenly you'll have Sexual Harassment Jeopardy: instructional, hilarious, and meaningful. It's just not that simple. (And really, ... More »
July 07, 2009 - by Paul Harris
Learning organizations are beginning to employ serious games and virtual worlds to train key audiences. Low- to medium-income Americans are learning how to use credit cards responsibly from a new interactive video game created for a Boston-based not-for-profit organizat... More »
May 01, 2008 - by Amy Christen
Cisco Networking Academy brings 21st Century education to connected learners. More »
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