September 27, 2010 - by Neal R. Goodman
When we add a virtual environment to the challenges associated with training across cultures, misunderstandings can easily be exacerbated, often because they will go unnoticed by the facilitator for a longer period of time. As discussed in an earlier In Practice article... More »
September 27, 2010 - by Tony Bingham
To understand social learning, we must first understand social media. Social media is a set of Internet-based technologies designed to be used by three or more people. Its rarer than it sounds. Most interaction supported by technology is narrowcast (one-to-one), often w... More »
September 05, 2010 - by Clark Aldrich
Thinking about the design elements of serious games and simulations is not as complex as you might believe. Educational simulations are a broad genre of immersive learning simulations focused on increasing participants mastery level in the real world. They differ from c... More »
September 01, 2010 - by Byron Reeves
There are lots of recipes for great games. A bad cook, or just an unlucky one, could spoil any of them, but by and large, the successful multiplayer titles work their magic using variations on the ten ingredients described here. 1. Self-Representation with Avatars The c... More »
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