The Four Pillars of Gamification

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Ben Betts

How to gamify e-learning. My favorite definition of a game comes from Jesse Schell, CEO of videogame studio, Schell Games and the former chair of the International Game Developers Association: a game is a problem-solving activity approached with a playful attitude. Whil... More »

Workplace Learning and Performance Scenarios for Cloud Computing

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R.M. Shor

There are several cloud computing services available today from a few vendors that can help you immediately take advantage of online collaboration using websites, email, spreadsheets, and word processing documents, as well as other capabilities. More »

Mobile Learning: Look Before You Leap

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Lee Stayton

Mobile learning (m-learning) offers possibilities for delivering information that guides, supports, and coaches employees from a smartphone, iPad, or other mobile device throughout the course of their work day. Does this mean that you should rush to implement your next ... More »

The New Social Workplace: Getting Ahead of the Curve

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Jackie Alcalde Marr

Social media seems to be everywhere, yet there are many misconceptions and myths about how and when to use it in the workplace. If you are unsure, ask yourself these questions: Do you feel the pressure to use social media in your workplace? Do you feel equipped to advis... More »

Tablets and Touch-Free Technology

Craig Weiss

Are we on the cusp of something wonderful? Many in the e-learning market are still waiting on the promise of mobile learning to deliver. Smart phones claimed that the answer was in the palm of our hands, and everyone was buying. It was the savior to mobile learn... More »