September 28, 2010 - by Shawn Stiles
Courses are built and published every day, but what happens to their source codes? Does the following scenario sound familiar? XYZ Corporation has had a web-based training course for a number of years that focuses on how to support a key application used by many employe... More »
September 05, 2010 - by Clark Aldrich
Thinking about the design elements of serious games and simulations is not as complex as you might believe. Educational simulations are a broad genre of immersive learning simulations focused on increasing participants mastery level in the real world. They differ from c... More »
September 01, 2010 - by Byron Reeves
There are lots of recipes for great games. A bad cook, or just an unlucky one, could spoil any of them, but by and large, the successful multiplayer titles work their magic using variations on the ten ingredients described here. 1. Self-Representation with Avatars The c... More »
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