Designing Games for E-Learning: A Framework

Purnima Valiathan

A framework and taxonomy to help workplace learning professionals design games for e-learning. More »

Case Study: More Than a Game

Rex Davenport

A customized learning event was designed to illustrate the power of mobile learning by putting the devices into the hands of competing teams. In a part of the world where television plays no major role and other mass media falls short, mobile devices have become the kin... More »

Role Plays: Virtual World v. Real World

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Mark Janowski

Here are four ways to make role plays in virtual worlds more effective than role plays in the real world. As training professionals are forced to move education from the front of the classroom to online, they have discovered many challenges. How do you keep participants... More »

Lessons Learned from Conducting 3D Virtual World Learning Experiences

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Karl M. Kapp

As of yet, there are few schools, certificate programs, or even seminars available to provide step-by-step instructions for conducting educational sessions in 3D virtual immersive environments. Absent those formal, standardized guidelines here are lessons learned from v... More »

Would You Like To Play A Game?

Julie Dirksen

When adding gaming elements to e-learning, there's this odd notion that after you include a wacky 'dinging' sound and a few zany graphics, suddenly you'll have Sexual Harassment Jeopardy: instructional, hilarious, and meaningful. It's just not that simple. (And really, ... More »