Case Study: More Than a Game

Rex Davenport

A customized learning event was designed to illustrate the power of mobile learning by putting the devices into the hands of competing teams. In a part of the world where television plays no major role and other mass media falls short, mobile devices have become the kin... More »

Social Media Basics

Jane Bozarth

Research indicates that as much as 70 percent of workplace learning is informal, occurring outside the classroom and in the spaces between formal training events. Social media is one way for the training department and the training practitioners to get into those spaces... More »

Social Media Basics

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Jane Bozarth

Research indicates that as much as 70 percent of workplace learning is informal, occurring outside the classroom and in the spaces between formal training events. Social media is one way for the training department and the training practitioners to get into those spaces... More »

Where’s Your Source Code?

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Shawn Stiles

Courses are built and published every day, but what happens to their source codes? Does the following scenario sound familiar? XYZ Corporation has had a web-based training course for a number of years that focuses on how to support a key application used by many employe... More »

Because You Can’t Learn to Ride a Bicycle from a Book

Clark Aldrich

Thinking about the design elements of serious games and simulations is not as complex as you might believe. Educational simulations are a broad genre of immersive learning simulations focused on increasing participants mastery level in the real world. They differ from c... More »