October 30, 2009 - by Julie Dirksen
When adding gaming elements to e-learning, there's this odd notion that after you include a wacky 'dinging' sound and a few zany graphics, suddenly you'll have Sexual Harassment Jeopardy: instructional, hilarious, and meaningful. It's just not that simple. (And really, ... More »
August 31, 2009 - by Karl M. Kapp, Robyn A Defelice
Here are the results from a survey of industry peers to provide insight into how long it takes to develop one hour of instruction for various delivery methods and factors that impact development. A comparison of findings from 2003 with new data and best practices for re... More »
August 31, 2009 - by David Wilkins
When discussing the future of learning, there are many advocates and descriptors, but far too few concrete definitions. To one expert, the future of learning is a kind of workplace community; for another, its a new application of social media to an existing business pro... More »
August 11, 2009 - by Nanette Miner
While new technologies in your blended learning approach can be a great asset, it pays to be mindful of common pitfalls. If your organization is already using classroom, synchronous, and asynchronous content to some degree, it might seem a snap to implement a blended le... More »
July 07, 2009 - by Paul Harris
Learning organizations are beginning to employ serious games and virtual worlds to train key audiences. Low- to medium-income Americans are learning how to use credit cards responsibly from a new interactive video game created for a Boston-based not-for-profit organizat... More »
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