September 27, 2010 - by Terrence L. Gargiulo
In training settings, people often share stories that cross back and forth over a blurry line of truthfulness. In fact, sometimes these stories can feel downright manipulative. This is one of the great criticisms and negative perceptions often held about storiesespecial... More »
September 05, 2010 - by Clark Aldrich
Thinking about the design elements of serious games and simulations is not as complex as you might believe. Educational simulations are a broad genre of immersive learning simulations focused on increasing participants mastery level in the real world. They differ from c... More »
September 01, 2010 - by Byron Reeves
There are lots of recipes for great games. A bad cook, or just an unlucky one, could spoil any of them, but by and large, the successful multiplayer titles work their magic using variations on the ten ingredients described here. 1. Self-Representation with Avatars The c... More »
3
2
1