Career Contentment: New Trend in Performance Improvement Training

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Jeff Garton

The December 2010 issue of T+D magazine mentions six trends that the editor says will change workplace learning forever. One of those trends refers to a subject that I developed and wrote the first book about, which is Career Contentment (2008, ASTD Press). Training on ... More »

The Four Pillars of Gamification

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Ben Betts

How to gamify e-learning. My favorite definition of a game comes from Jesse Schell, CEO of videogame studio, Schell Games and the former chair of the International Game Developers Association: a game is a problem-solving activity approached with a playful attitude. Whil... More »

High-Impact Middle Management Power Partnership Techniques

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Lisa Haneberg

High-impact middle managers have learned what it takes to be a great partner. They know that the benefits of effective collaboration far outweigh the time and effort expended to create a partnership. High-impact middle managers also know that good partnerships do not si... More »