Creating Inclusive Work Environments Through Experiential Learning

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Judith H. Katz

In preparing for an educational event at a major client, we were struggling to find a way to mirror the workers own behavior to them so they could see their own culture. At the same time, we were introduced to Arthur Brown, president of Teaching & Training by Design... More »

The Four Pillars of Gamification

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Ben Betts

How to gamify e-learning. My favorite definition of a game comes from Jesse Schell, CEO of videogame studio, Schell Games and the former chair of the International Game Developers Association: a game is a problem-solving activity approached with a playful attitude. Whil... More »