Designing Games for E-Learning: A Framework

Purnima Valiathan

A framework and taxonomy to help workplace learning professionals design games for e-learning. More »

Creating Inclusive Work Environments Through Experiential Learning

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Judith H. Katz

In preparing for an educational event at a major client, we were struggling to find a way to mirror the workers own behavior to them so they could see their own culture. At the same time, we were introduced to Arthur Brown, president of Teaching & Training by Design... More »

Another Proposed Definition of “Game”

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Karl M. Kapp

A game is a system in which players engage in an abstract challenge, defined by rules, interactivity and feedback that results in a quantifiable outcome often eliciting an emotional reaction. Lets look at each element of the definition: System A set of interconnected el... More »

The Four Pillars of Gamification

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Ben Betts

How to gamify e-learning. My favorite definition of a game comes from Jesse Schell, CEO of videogame studio, Schell Games and the former chair of the International Game Developers Association: a game is a problem-solving activity approached with a playful attitude. Whil... More »

Barriers to Adopting Games in Corporate Environments

Karl M. Kapp

On the surface, it would seem that the adoption of a game-based approach for corporate training and educational initiatives would be a no-brainer. Games are engaging, immersive and provide instantaneous feedback on learner actions, and they encourage repetitive prac... More »