April 01, 2012 - by National Conference Center
The National Conference Center released their spring 2012 white paper, "Technology’s Secret Potential to Empower Participants and Make Meetings Better,” which explores how planners and trainers are implementing technology to increase audience engagement. More »
August 05, 2011 - by Purnima Valiathan, Puja Anand
A framework and taxonomy to help workplace learning professionals design games for e-learning. More »
May 26, 2011 - by Karl M. Kapp
A game is a system in which players engage in an abstract challenge, defined by rules, interactivity and feedback that results in a quantifiable outcome often eliciting an emotional reaction. Lets look at each element of the definition: System A set of interconnected el... More »
November 18, 2010 - by Rex Davenport
A customized learning event was designed to illustrate the power of mobile learning by putting the devices into the hands of competing teams. In a part of the world where television plays no major role and other mass media falls short, mobile devices have become the kin... More »
September 05, 2010 - by Clark Aldrich
Thinking about the design elements of serious games and simulations is not as complex as you might believe. Educational simulations are a broad genre of immersive learning simulations focused on increasing participants mastery level in the real world. They differ from c... More »
1
2
34
7
6
11
3