The Four Pillars of Gamification

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Ben Betts

How to gamify e-learning. My favorite definition of a game comes from Jesse Schell, CEO of videogame studio, Schell Games and the former chair of the International Game Developers Association: a game is a problem-solving activity approached with a playful attitude. Whil... More »

Tablets and Touch-Free Technology

Craig Weiss

Are we on the cusp of something wonderful? Many in the e-learning market are still waiting on the promise of mobile learning to deliver. Smart phones claimed that the answer was in the palm of our hands, and everyone was buying. It was the savior to mobile learn... More »

The Four Pillars of Gamification

Ben Betts

My favorite definition of a game comes from Jesse Schell, CEO of videogame studio, Schell Games and the former chair of the International Game Developers Association: a game is a problem-solving activity approached with a playful attitude. While that definition uses... More »