June 26, 2011 - by Ben Betts
If people work in groups separate from each other, how can we mitigate the silo effect and make sure we capture all of the learning on a collective basis? The answer may be in massively multiplayer online role playing games. Much fuss is made of class-size effects in sc... More »
June 01, 2011 - by Karl M. Kapp
A game is a system in which players engage in an abstract challenge, defined by rules, interactivity and feedback that results in a quantifiable outcome often eliciting an emotional reaction. Lets look at each element of the definition: System A se... More »
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