The Four Pillars of Gamification

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Ben Betts

How to gamify e-learning. My favorite definition of a game comes from Jesse Schell, CEO of videogame studio, Schell Games and the former chair of the International Game Developers Association: a game is a problem-solving activity approached with a playful attitude. Whil... More »

Mobile Learning: Look Before You Leap

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Lee Stayton

Mobile learning (m-learning) offers possibilities for delivering information that guides, supports, and coaches employees from a smartphone, iPad, or other mobile device throughout the course of their work day. Does this mean that you should rush to implement your next ... More »

The ADDIE Model of ISD

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Chuck Hodell

The process of analysis is the foundation for any instructional design project. Although it is the most often neglected aspect of ISD, analysis is not an option for the successful designer. The harsh reality that faces many designers is that even though ISD practitioner... More »

The Nuts and Bolts of Manufacturing Project Planning

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Melissa Westmoreland

Any project plan begins with an analysis. Who is your customer? Are you focusing on one department and one production line, or is the project something that could apply to other departments and divisions? Make sure you have a clear idea of your scope and who will fund t... More »

The New Social Workplace: Getting Ahead of the Curve

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Jackie Alcalde Marr

Social media seems to be everywhere, yet there are many misconceptions and myths about how and when to use it in the workplace. If you are unsure, ask yourself these questions: Do you feel the pressure to use social media in your workplace? Do you feel equipped to advis... More »