Looking Out the Window at the Future of Learning

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Jim Kouzes

The late Peter Drucker once commented, I never predict. I simply look out the window and see what is visible but not yet seen. In the spirit of Peters remark, Lisa Shannonassociate publisher at Pfeiffer, a Wiley Imprintand I sat down in the Wiley offices in San Francisc... More »

Where’s Your Source Code?

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Shawn Stiles

Courses are built and published every day, but what happens to their source codes? Does the following scenario sound familiar? XYZ Corporation has had a web-based training course for a number of years that focuses on how to support a key application used by many employe... More »

Navigating the Truth of Story Matters in Learning

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Terrence L. Gargiulo

In training settings, people often share stories that cross back and forth over a blurry line of truthfulness. In fact, sometimes these stories can feel downright manipulative. This is one of the great criticisms and negative perceptions often held about storiesespecial... More »

Because You Can’t Learn to Ride a Bicycle from a Book

Clark Aldrich

Thinking about the design elements of serious games and simulations is not as complex as you might believe. Educational simulations are a broad genre of immersive learning simulations focused on increasing participants mastery level in the real world. They differ from c... More »

Ten Ingredients of Great Games

Byron Reeves

There are lots of recipes for great games. A bad cook, or just an unlucky one, could spoil any of them, but by and large, the successful multiplayer titles work their magic using variations on the ten ingredients described here. 1. Self-Representation with Avatars The c... More »