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Creating Inclusive Work Environments Through Experiential Learning Premium Content

Tuesday, July 26, 2011 - by Judith H. Katz

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In preparing for an educational event at a major client, we were struggling to find a way to mirror the workers' own behavior to them so they could see their own culture. At the same time, we were introduced to Arthur Brown, president of Teaching & Training by Design, a performance-based consulting. (Bio at end of article.) In his practice, Brown uses a process of experiential learning he calls "interactive design" to assist organizations in creating inclusive work environments. Below is an excerpt from an interview we conducted with him.

Q. How does interactive design fit into the education process to help organization members understand the need for change?

A. Interactive design is a tool that helps individuals absorb information in a different way. The process helps individuals see their behavior through the performance of others. We engage with individuals by acting out roles in instructive, interactive vignettes that reflect their work experience. People are able to view themselves in the performance. The performance mirrors actual events and emotions from the workplace, often with specific examples from the group that help them see themselves in ways that open the door for change. Then, the performance educators help the participants analyze their experience, learn from it, and identify actions they want to take individually and collectively to improve their work culture.

Q. How do you construct an interactive design experience that is tailored to the needs of each organization?

A. The first thing we have to assess is where the organization is, which we do through research, data collection, and a lot of dialogue. Sometimes, when we are first approached by an organization, they think their problem is "A" and then after a lot of discussion and research, we find that their issue is actually "B." You start to peel back the layers of the onion to see where the root or core work is needed. Our success is based on the amount of information we collect for a specific organization to tailor our work. For example, at a recent presentation surrounding the fear that gay and lesbian individuals have about coming out and being out in an organization, participants were blown away by the content of the vignette. It was important to have a dialogue that people could relate to, and after the performance people told me how they really identified with the performance by hearing conversations they have had with each other. At times like these, you see how powerful the work can be.

Q. How do you create a safe atmosphere for individuals to express themselves as they watch vignettes about interactions in their workplace?

A. We create an environment where people don't feel on guard or worried about being put on the spot. When researching and gathering information about organizations, we look to mirror real situations and feelings so individuals can connect on a personal level both emotionally and visually. This makes it more comfortable to discuss issues they may have without calling out specific people or specific events. Initially, individuals feel like they are sitting down to a performance, and as the production continues they start to identify with the content and characters. It is in that process that they feel it is real, that someone understands them, and that connection makes them feel safe.

Q. How has interactive design evolved over the years?

A. The responsibility of the performers has grown substantially. The work is not just about acting. It is really about working in an improvisational way, thinking about the big picture, and working from an organizational development background. The work commands performers to broaden their own skill base - to stretch their own boundaries as they ask the individuals to do the same.

An often-used term that I don't think accurately depicts the work we do is edu-tainment. It waters down the power of the work we do. People think what they are witnessing is entertainment. But the work is about real experiences. Our work is participatory - our audience is involved, and they too have work to do. As this work has evolved, its format has changed. Before, we used to complete the vignettes and have discussion after. Now, we stop and start to discuss each part as we go through it, which keeps it fluid and fresh. The individuals get more out of it and that is our goal.

Arthur Brown is president of Teaching & Training by Design, a performance-based consulting firm founded in 2001. He graduated fromRochester Institute of Technology with a master's degree in service management, which focuses on organizational systems and leadership; tandtbydesign.com.

Judith H. Katz is the executive vice president and Frederick A. Miller is the president and CEO of The Kaleel Jamison Consulting Group, which specializes in building inclusion and leveraging diversity. They are co-authors of The Inclusion Breakthrough: Unleashing the Real Power of Diversity (Berrett-Koehler, 2002) and Be BIG: Step Up, Step Out, Be Bold (Berrett-Koehler, 2008); kjcg411@kjcg.com.

2010 ASTD, Alexandria, VA. All rights reserved.

Creating Inclusive Work Environments Through Experiential Learning

Communities of Practice:   Learning & Development

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