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Role Plays: Virtual World v. Real World Premium Content

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Saturday, March 27, 2010 - by Mark Janowski

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Here are four ways to make role plays in virtual worlds more effective than role plays in the real world.

As training professionals are forced to move education from the 'front of the classroom' to online, they have discovered many challenges. How do you keep participants attentive in webinars? How do you create 'live' role play scenarios when participants are using asynchronous courseware? How do you observe and coach participants when they are a thousand miles away from you?

The good news is that by using virtual world 3D technology, such as the Second Life platform, workplace learning professionals not only can improve the educational content, they can actually improve the experience of participants in role plays conducted live in the classroom.

Before exploring the four reasons role plays are more effective in a virtual as opposed to a traditional classroom setting, let's all admit one thing: Participant's in seminars typically dread hearing the following phrase, "It is time to for a role play exercise."

To be sure, role plays can be effective in practicing work skills, participants often find it uncomfortable and unrealistic. Too often role plays start off with participants rolling their eyes and conclude with participants talking about what they'll be doing to after work rather than what skills they just used.

While participants performing role plays in virtual worlds may have similar issues, there are four reasons why virtual role plays may be more effective than their classroom counterparts.

Less 'goofing off'

In classroom role plays, there is always the chance that someone decides the exercise gives them the chance to hone their skills as a stand-up comedian. They take every chance to crack jokes - at the expense of realism and effectiveness of the role play.

Virtual role plays address this issue because real life names and titles can be hidden. As a result, participants may not know with whom they are role playing. They will be less likely to goof off because it could be the manager sitting across from them rather than their buddy. Comedy takes a back seat to skill building.

Improved feedback

In a traditional classroom role play session, facilitators are caught in a dilemma. Should they stop the role play when a participant makes a mistake? If yes, the benefit is instant feedback. But the drawback is that the entire flow of the role play is disrupted. More important, making a critique at this point can potentially lead to defensive reactions from participants: "I was just about to say that"

On the other hand, waiting until the end of the role play to make your comments will maintain flow of the situation, but you may not be able to be as precise in your feedback as you would have been if you were able to make the comment in the moment. Virtual role plays can address this dilemma because the role play can be recorded and played back immediately. As a result, facilitators can allow the role play to flow, but be able to point out exact areas for discussion while reviewing the recording.

Increased realism

It is counter-intuitive to think that a virtual role play can be more realistic than its classroom counterpart, but there are ways of using the environment to mimic the exact situations a participant may face in the real world. For instance, pharmaceutical sales reps typically do role plays in a classroom setting with one of them playing the sales rep and one the doctor. The problem is that pharmaceutical representatives spend as much time in the real world with other medical and administrative staff than they do with the doctor. A virtual medical office can be designed where the rep will interact with several people in order to decode clues like a busier than usual waiting room or a new golf photo on the doctor's desk.

Also, when participants play a role as an avatar, they tend to assume that role. For instance, in a simulation for border control officers, participants who wore uniforms sat straighter in their chairs than participants who played civilians. Conversely, because the doctor in the virtual role play is wearing a lab coat (as opposed to a company logo polo shirt), both the doctor and the representative will behave differently. While these clues may seem insignificant, they provide a more realistic environment that the reps face on a daily basis. And the more realistic a role play, the more likely skills used in that role play will be transferred to the real world.

Dynamic scenarios

One challenge presented when people participate in asynchronous game-based simulations is that the pre-programmed fact pattern, choices, and responses do not ring true with participants. While these online simulations can recreate the physical environment created by the virtual world simulation, it fails to recreate the dynamic interaction provided by role plays conducted by real people in virtual worlds.

In a game-based simulation, the outcomes are set by someone who programs the role play. In virtual world role plays every avatar has a real life person behind it, so the scenarios play out just as they would in the real world. Also, virtual role plays allow for multiple participants, enabling groups to interact, brainstorm, and collaborate - just as they would in the real world.

While using virtual role playing seems foreign to many workplace learning professionals, we only need to look at the next generation of workers to understand what the future holds. For example, the U.S. military is starting to recruit soldiers who excel at playing the online virtual game World of Warcraft. They feel that recruits who perform well in this virtual world role playing game, will perform well on the battlefield. In short, if doing role plays in virtual worlds are good enough to train soldiers in life or death situations, then they can likely help your workers.


Mark Jankowski is cofounder of Shapiro Negotiations Institute; mark@shapironegotiations.com.

Role Plays: Virtual World v. Real World

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