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Open the Door to more Creative Solutions, the Disney Way Premium Content

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Wednesday, January 03, 2007 - by Claudia Escribano

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Harnessing creativity on a good day is a challenge. But what do you do when you're facing client expectations, a tight deadline, and an even tighter budget? In today's business world of return-on-investment in ever-shorter timeframes, convincing clients that a day of creativity is what's needed to achieve their goals can be a hard sell. Yet when our client challenged us to set a new standard for e-learning, our first step was a day of creative play at an arts center. Were we crazy, reckless, irresponsible? No, we were following a tried-and-true model of creativity, the Disney strategy.

The Disney strategy

The Disney strategy was developed by trainer and author Robert Dilts, who studied Walt Disney's processes, procedures, and approaches. Dilts discovered that Disney's creative success stemmed from his ability to harness the power of three very different perspectives:

  • Dreamer, one who comes up with the ideas.
  • Realist, one who looks at the ideas realistically and determines how to implement them.
  • Critic, one who evaluates the ideas and figures out how to make them better.

If each of these roles is given its own time and space, and the working environment encourages each role, organizations can achieve greater creativity. We used the Disney strategy to discover new approaches to e-learning and to provide tips for how to apply this strategy to work projects.

The dreamer

Dreamers think outside of the box and generate new ideas. An anything-goes attitude in a creative environment guarantees the most dynamic response from your participants. Get out of the office. Find a location that will make participants feel relaxed and inspired. Engage your participants' inner child by using bright colors, music, games, and movement. Let them write ideas on large pieces of paper all over the walls. Use icebreaker activities, word-association games, and arts and crafts to give participants permission to think and act differently than they do in the office.

Your colorful environment will tell participants to expect the unusual, but be sure to set guidelines so that everyone knows that for this session, there are no bad ideas. Inherently, everyone will want to jump right to solutions and bypass anything that doesn't immediately make sense. So, you'll have to gently remind them of the no-bad-ideas guideline. You'll be amazed at how many useful ideas you'll get just by starting with a random word such as cheetah.

The realist

In the realist stage, you can let loose those critical evaluations you held back during the dreamer stage. Now is the time to look at all the dreamer's ideas and determine how or if they can be implemented.

Set the right environment by meeting in a business setting. Engage key stakeholders, especially the people who will have to execute on your ideas. They'll bring a new perspective to those ideas and help you evaluate them objectively.

Start this stage by setting the criteria for evaluating your dreamer ideas. Keep the number of criteria to less than five so the decision-making process is manageable. Evaluate the criteria by asking these questions:

  • Does this idea support the business or performance objective?
  • Will it be meaningful to the intended audience?
  • Will the development time fit the deadlines?

You'll also want to look at tools, strategies, and resources you already have to see if they can offer some shortcuts to implementation.

The critic

In the critic stage, you fine-tune your solutions. This is where you develop a detailed vision of how the solution is going to work and what its impact will be.

The right environment for the critic is any quiet place that allows for deep thought--your desk, a quiet conference room, or maybe a library.

This is the time to document your solution. By organizing and documenting your solution, you can find areas of weakness or fuzzy logic and eliminate them.

The results

Think about your approach to work projects. Do you allow a time and a place for dreaming? Typically, people start with the realist or the critic stage, setting parameters for what they want to create in an attempt to be practical, but ultimately they limit their options. The result is the same old stuff.

The Disney strategy opens the door to a completely new set of possibilities. Then the realist and critic can turn those possibilities into realistic solutions that meet business objectives and set new standards.

With the Disney strategy, creativity doesn't have to take a backseat to business objectives. It's a critical pathway to meeting those objectives.

Open the Door to more Creative Solutions, the Disney Way

Communities of Practice:   Learning & Development

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