December 23, 2009 - by Clark Aldrich
Educational simulations are a broad genre of immersive learning simulations focused on increasing participants' mastery level in the real world. They differ from computer games in that their goal is not to be fun for participants (although they do engender a level of en... More »
December 15, 2009 - by Paul Harris
Low- to medium-income Americans are learning how to use credit cards responsibly from a new interactive video game created for a Boston-based not-for-profit organization called Doorway to Dreams (D2D Fund). Players of "Celebrity Calamity" earn kudos for timely payments,... More »
December 01, 2009 - by Paula Ketter
While most of us would like to see 2009 and the economic recession leave and never return, there is no denying that this year was a monumental year in workplace learning for technology, informal learning, and employee performance. More »
August 23, 2009 - by Larry Kurtz, Rita Kucsan
One of the biggest challenges faced by both new and experienced trainers is ensuring that employees apply the skills they learn to their jobs. Post-tests measure learners' understanding of the content of a specific training program but do not address their potential rel... More »
August 16, 2009 - by Teresa Roche
When measurement matters, engineers, scientists, manufacturers, businesses, researchers, and government agencies rely on Agilent tools and solutions. From home entertainment to homeland security, from food safety to network reliability, and from communicating wirelessly... More »
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