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Crowdsource Your Next Program Design Premium Content

Thursday, March 01, 2012 - by Mary Andrade

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An innovative new approach to creating a compelling learning design is a delicate balance of collaboration and competition. 

Facing the impact of the recession and a charge to empower leaders to act “as one,” thus more effectively galvanizing their people to work together, a Deloitte talent development team was challenged to question its approach to learning design. Through crowdsourcing, they found a faster, better way to drive higher quality results that would be supported by stakeholders before significant investment was made.

It all started with an urgent request regarding a new hire orientation. The primary stakeholder was a key business leader who felt strongly that a module on how to deliver an exceptional client experience needed to be redesigned, and quickly. The goal was to move from the old module to a new one that helped better shape the new hire mindset right from the beginning. With a high volume of new hires each week, the business implications were significant. The stakeholder, a recognized creative force in the organization, made it clear that any concept resembling traditional learning would be rejected.

Members of the talent development team turned to mainstream crowdsourcing techniques for inspiration. Three subteams of talent development professionals were assembled and given six hours to create a high-level design concept using the same objectives and parameters. Throughout the day, they exchanged and critiqued ideas, which were presented to the stakeholder at the end of the day.

The talent development team quickly honed in on the ideas that were most well received by the stakeholder and, with team camaraderie in mind, agreed that bragging rights were in order for whichever creative elements ended up in the final design. This approach compressed two weeks of work into one day, and provided additional ideas for future use.

Of the three designs, the stakeholder chose to combine elements of two, and saved the third design for another project he was considering. Because of early involvement, the team had strong stakeholder support along the way, and the program that ultimately was developed followed the hybrid design that was defined at the end of the day-long crowdsourcing workshop.

An unexpected solution aligned with business drivers

Crowdsourcing is rooted in creativity and innovation, with a focus on business applications. This approach is used for many different types of applications and by individuals and companies of all sizes. Crowdsourcing involves engaging a diverse group of individuals to solve a problem. It is conducted in a competitive time-constrained environment that involves sharing and feedback along the way. Leveraging well-received ideas contributed by other individuals is acceptable and encouraged. It is a natural fit for learning applications.

Adapting it to support the instructional design process allowed the Deloitte team to foster innovation; develop fresh, creative ideas; obtain that often-elusive early stakeholder support; and accelerate the design timeline. By engaging a group of people in a mass collaboration effort, problem solving and solution creation are distributed among many people. Recognition is the incentive to participate.

The Deloitte talent development team implemented a design workshop that now uses crowdsourcing principles with multiple teams scattered across the three time zones. This approach allows the team to tap into a wide range of talent, experience, and perspective in a short timeframe, one day. To gather this breadth of ideas and concepts could take weeks. As the day progresses, teams incorporate others’ leading ideas into their own designs. “Borrowing” is encouraged in the spirit of achieving the best possible result. The reward is to have the stakeholder select your team’s design, or elements of the design, for inclusion in the final solution.

Working across organizational teams, with a focus on achieving results quickly, is consistent with Deloitte’s overall strategy. The benefits include reducing the risk of investing time in one design that does not meet stakeholder expectations, and developing the skills of learning professionals as they see multiple design approaches, learn techniques of others, and present to stakeholders. Crowdsourcing allows the team to create a strategically aligned learning experience not only for end-users, but also for the team.

Seven-step process

Using crowdsourcing techniques, the Deloitte team has developed a learning design workshop encompassing a seven-step process that mirrors and accelerates initial design activities. The workshop includes critical prework tasks and approximately six hours of rapid design prototyping. The team has found that the most effective workshops include one or two members from the stakeholder’s organization. Typically, these members are subject matter resources who will be collaborating with the learning team on the development of the course. Because they are part of the workshop, they acquire a deeper understanding of the learning process and become more integrated with the work throughout the project.

Step 1: Baseline participants prior to the workshop. Face-to-face time in the workshop is condensed and accelerated. The learning professional responsible for the stakeholder relationship conducts a preliminary needs analysis and interviews the stakeholder regarding expectations for the course. Prior to arriving, participants review a stakeholder briefing that includes priorities, non-negotiables, and desired outcomes, as well as any other information that surfaced through the needs analysis. Participants also are expected to identify three to five innovative ideas that can range from learning approaches to what is exciting in popular culture. These ideas are used as fodder to brainstorm design concepts during the workshop.

Step 2: Identify design parameters. For the day-long workshop, learning professionals are consolidated by geographic region and connected via video conference. The Deloitte team typically has three to five teams of six people each spread across the country. There is a lead facilitator in one location, with room facilitators in the other locations. The teams remain in sync throughout the day and follow the same agenda.

At the beginning of the workshop, participants are given their first assignment to define the design parameters. This involves identifying factors that will influence their design or cannot be changed. These may consist of audience attributes, environmental factors, and stakeholder specifications. To encourage brainstorming and innovation, considerations of cost and duration often are taken out of the equation. After a short time, participants report out in a rapid round-robin. The lead facilitator then consolidates the major themes for discussion, and the group agrees on the final set of influencing factors before moving forward. This helps ensure that each design reflects the same parameters.

Step 3: Create performance objectives. Each team spends a short time crafting critical measurable performance objectives specific to the workshop project. These objectives reflect stakeholder input and are focused on business outcomes. Teams conduct a round-robin report out, and receive critique of the quality of their objectives, as well as challenge of the content. At the end of the discussion, the entire group comes to a consensus on the final set of objectives so there is a baseline for the design as they move forward.

Step 4: Create the outline. Teams consolidate all inputs (baseline work, design parameters, and performance objectives). They begin to flesh out topics, content areas, and flow. During this step teams are allowed to diverge to foster a variety of ideas. There is no report out on the outline; rather, teams are brought back together to ask clarifying questions.

Step 5: Create the design concept. Participants use the innovative ideas they each researched and collected during Step 1 to spark new approaches and generate a design concept, or approach, to the program. Each participant describes her unique idea and the team discusses how it may be useful in the design. Often, teams will use their ideas as a springboard to come to a different innovative approach. The design concept integrates all the activities of the workshop into an approach and flow for the program. It combines content with delivery mechanism, and outlines the connections and flow throughout the course.

Step 6: Exchange design concepts. All teams are reconvened and quickly walk through their concepts. Other teams ask questions, make suggestions, and challenge portions of the concept based on the design parameters and objectives. Teams are encouraged to “borrow” leading ideas and incorporate them into their designs. After the exchange, teams have time to update their design concepts and prepare for the stakeholder presentation. An additional benefit is that team members have an opportunity to practice their presentation and positioning skills with colleagues in a nonthreatening environment.

Step 7: Present to stakeholder. An important component of crowdsourcing is the competition aspect and identifying and rewarding the “winner.” For the workshop, the reward comes in the form of recognition as teams present to the program’s stakeholder. Because the stakeholder is a senior leader in the organization, participants have an opportunity to showcase their innovative thinking, as well as their presentation and proposal skills.

Typically stakeholders will highlight elements of the design concepts they like and want to pursue. Sometimes they will select one design for the program. This immediate feedback cycle helps to hone in on what resonates with the stakeholder and how far he is willing to push the boundaries of innovation, and establishes a reliable path forward as the design is finalized and accepted.

It all comes down to business results

Using the crowdsourcing approach, the Deloitte talent development team has seen a reduction in the investment in design activities, acceleration through the development process, and higher quality learning experiences. By seeing a number of different design concepts, stakeholders hone in on preferences and requirements, and adopt the high-level design concept early.

With this approach, the team has collapsed the typical design and stakeholder engagement timeframe from eight weeks to two weeks. The tighter connection and collaboration between the stakeholder, the subject matter resource, and the learning team from the beginning of the project has reduced review and cycle time from weeks to days. This commitment and involvement in the design from the beginning accelerates each step downstream in the development cycle. Often the learning professional and subject matter resource will co-conduct the walkthrough and review sessions for senior leaders; this further ingrains business support through the life cycle of the project.

Crowdsourcing provides the additional benefit of developing the skills of the learning professionals as they collaborate on a real work product. They practice how to pitch ideas to senior leaders, address critique and challenges from colleagues, acquire new ideas for their repertoire, and develop additional design skills through social learning.

Crowdsourcing instructional design is a delicate balance of collaboration and competition. It reflects popular social collaboration techniques, corrals the wisdom of the crowd quickly, encourages transference of ideas, and provides a fast-track to stakeholder preferences and sponsorship. With crowdsourcing, Deloitte has found an approach that integrates organizational strategy, the culture of social collaboration, and the desire to develop high-quality solutions faster.

Crowdsource Your Next Program Design

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Authored By:

  • Author
    Mary Andrade
    Mary Andrade is chief learning officer for national leadership and professional development of staff at Deloitte.