Immersive Learning Seeks a Foothold

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Paul Harris

Low- to medium-income Americans are learning how to use credit cards responsibly from a new interactive video game created for a Boston-based not-for-profit organization called Doorway to Dreams (D2D Fund). Players of "Celebrity Calamity" earn kudos for timely payments,... More »

The Silver Lining of 2009

Paula Ketter

While most of us would like to see 2009 and the economic recession leave and never return, there is no denying that this year was a monumental year in workplace learning for technology, informal learning, and employee performance. More »

Close Encounters: Using Scenario Training to Handle Difficult Employees

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Larry Kurtz

One of the biggest challenges faced by both new and experienced trainers is ensuring that employees apply the skills they learn to their jobs. Post-tests measure learners' understanding of the content of a specific training program but do not address their potential rel... More »

Building Leadership and Organizational Capability at Agilent

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Teresa Roche

When measurement matters, engineers, scientists, manufacturers, businesses, researchers, and government agencies rely on Agilent tools and solutions. From home entertainment to homeland security, from food safety to network reliability, and from communicating wirelessly... More »

Slash, Burn, and Learn

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Pat Galagan

Would you be surprised to be told that nerdy war-gamers may embody traits that are prized by organizations seeking innovation? Would you accept the premise that teaming up with people you've never met to defeat a tribe of virtual elves breeds collaborative learning? The... More »