The Genetic Differences Between Games and Instructional Design (Clark Quinn Beats Me to the Punch)

ASTD Staff

Darn Clark! And here I was going to spring this same post. Anyway, since you already spilled it, I want to follow and extend a bit. What Clark posted was a little re-cap of part of the keynote that Nintendo president, Satoru Iwata delivered to a packed house ... More »

Let's Talk Some Serious Numbers

ASTD Staff

OK. So I just got back from a week in San Jose at the Serious Games Summit / Game Developers Conference. I have a lot to post about things I saw/heard there and I'll probably split the postings between here and my blog. I did want... More »

BusinessWeek piece on Serious Games

ASTD Staff

In case you are interested, here is a link to BusinessWeek's new piece on serious games used in corporations. Take a look at the screen shots through the context of Situational Awareness. More »

Gaming Classrooms

ASTD Staff

When showing a great simulation to an instructor, I often get back the following response. "It seems like students could game this." Then the instructor leans back, smiling triumphantly, as if having delivered the killing blow. "Well, the simulation represents about... More »

On the Sublimity of Practice

ASTD Staff

I am writing up an article on the nine paradoxes of educational simulations for T+D magazine. When talking about my personal favorite, number four, I had two comments I just couldn't wait to share. Jake Stahl, Director, Client Systems Delivery, Purdue Pharma, "If J... More »