March 28, 2006
Darn Clark! And
here I was going to spring this same post. Anyway, since you
already spilled it, I want to follow and extend a bit.
What Clark posted was a little re-cap of part of the keynote that
Nintendo president, Satoru Iwata delivered to a packed house ...
OK. So I just got back from a week in San
Jose at the Serious Games Summit / Game Developers Conference.
I have a lot to post about things I saw/heard there and I'll
probably split the postings between here and my blog. I did
March 27, 2006
In case you are interested, here is a link to
BusinessWeek's new piece on serious games used in
Take a look at the screen shots through the context of
When showing a great simulation to an instructor, I often get back
the following response.
"It seems like students could game this." Then the
instructor leans back, smiling triumphantly, as if having delivered
the killing blow.
"Well, the simulation represents about...
I am writing up an article on the nine paradoxes of educational
simulations for T+D magazine.
When talking about my personal favorite,
number four, I had two comments I just couldn't wait to
Jake Stahl, Director, Client Systems Delivery, Purdue Pharma, "If
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