Innovate's special issue
on the role of video game technology in educational settings is
It features such power-thinkers as Gee and Squire.
I had an opportunity to present a take on what I believe is
absolutely necessary for the next step in schools: the 20
simulation genre solution (this is in the second half of the
interview), as well as explore throughout the truism "what is
taught is governed by what can be taught" and the crippling bias of
Love it? Hate it? Get it? Let me know.