January 30, 2006 - by ASTD Staff
I'll keep this little trend of responding to and playing off other's posts going here - Peter wrote: "I would suggest we start looking at what I call the sense of "identity" (personal, social, professional), a permanently evolving entity or bundle of beliefs that... More »
Players create paths on maps, especially in tycoon style games, to connect processes and places, and direct and sometimes limit units' movements. Paths can be: Bidirectional or one way; Narrow/bottleneck or broad; Free to use or toll; Expensi... More »
January 29, 2006 - by ASTD Staff
I started writing this as a reply to Don's message about behaviourism (see below) and the link to the film. It quickly got too long to be a simple reply and so I'm posting it here. I love the whole idea - and social practice -- of taking an obv... More »
January 28, 2006 - by ASTD Staff
Wanting psychology to be a more precise science, researchers in the field of psychology turned to physics and created "behaviorism", which is based upon Newton's one-way cause effect mechanics. Behaviorism attempts to explain behavior without referring to unobservab... More »
I have a quick question, spurred on by Jay's post below.. A client asked me the other day, "what is the best way for a division of a large company to launch and maintain a public wiki, including what is the best software?" I had some ideas, but I would greatly value... More »
32
6
5
10
8
7
2
9
1
4
3