January 30, 2006
I'll keep this little trend of responding to and playing off
other's posts going here - Peter wrote:
"I would suggest we start looking at what I call the sense of
"identity" (personal, social, professional), a permanently evolving
entity or bundle of beliefs that...
Players create paths on
maps, especially in tycoon style games, to connect processes
and places, and direct and sometimes limit
Paths can be:
Bidirectional or one way;
Narrow/bottleneck or broad;
Free to use or toll;
January 29, 2006
I started writing this as a reply to Don's message about
behaviourism (see below) and the link to the film. It quickly got
too long to be a simple reply and so I'm posting it here.
I love the whole idea - and social practice -- of taking an obv...
January 28, 2006
Wanting psychology to be a more precise science, researchers
in the field of psychology turned to physics and created
"behaviorism", which is based upon Newton's one-way cause effect
Behaviorism attempts to explain behavior without referring to
I have a quick question, spurred on by Jay's post below..
A client asked me the other day, "what is the best way for a
division of a large company to launch and maintain a public wiki,
including what is the best software?" I had some ideas, but I would
Stay connected with: