April 30, 2006 - by ASTD Staff
Unlike, say, in branching stories, more dynamic simulations, from interactive spreadsheets to practiceware, need live coaches. Coaches are critical members of any simulation community, and of any sim deployment, and both technology and process must be built to sup... More »
April 28, 2006 - by ASTD Staff
ASTD's Ryann Ellis has organized the first batch of SimWords in this here Glossary. Enjoy! More »
April 27, 2006 - by ASTD Staff
"Mother Nature/Experience is the worst teacher because it gives you the test before the lesson." - attributed to multiple sources Learning anything in real life, especially big skills like ethics and relationship management, but also learning how to speak a fore... More »
Shopping can be used in many ways as game elements, something to motivate the user beyond the intrinsic learning. A shopping environment can be a fun and familiar environment in which any activity can be placed, from learning math skills (the lower tension of th... More »
April 26, 2006 - by ASTD Staff
Seven years from now, when we look back at educational simulations, we will see quite a few themes that are used and adapted across multiple examples and even genres, just as much as weapons and vehicles have proliferated in computer games. One such theme that will ... More »
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