March 28, 2006 - by ASTD Staff
Darn Clark! And here I was going to spring this same post. Anyway, since you already spilled it, I want to follow and extend a bit. What Clark posted was a little re-cap of part of the keynote that Nintendo president, Satoru Iwata delivered to a packed house ... More »
OK. So I just got back from a week in San Jose at the Serious Games Summit / Game Developers Conference. I have a lot to post about things I saw/heard there and I'll probably split the postings between here and my blog. I did want... More »
March 27, 2006 - by ASTD Staff
In case you are interested, here is a link to BusinessWeek's new piece on serious games used in corporations. Take a look at the screen shots through the context of Situational Awareness. More »
When showing a great simulation to an instructor, I often get back the following response. "It seems like students could game this." Then the instructor leans back, smiling triumphantly, as if having delivered the killing blow. "Well, the simulation represents about... More »
I am writing up an article on the nine paradoxes of educational simulations for T+D magazine. When talking about my personal favorite, number four, I had two comments I just couldn't wait to share. Jake Stahl, Director, Client Systems Delivery, Purdue Pharma, "If J... More »
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