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Script your learning from a first-person point of view graphically. The developer does not need to animate the scene, just simply act as if the learner is in the scene and their eyes become the camera view so they can scan the environment and feel as if they are walking around.
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Give characters life through lip synching and simple gestures. There is inexpensive software with libraries of characters that speak. You simply type in the text, and the avatar adapts its gestures and lips to match the text. If you can afford to spend a bit more, you can use your own designed characters and simply buy the code to create your own unique look and feel. There are limitations to using this software, but overall it adds a nice touch.
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Avoid using the “next” button. Script your learning in terms of scenes rather than screens. Use transitions such as “fade in” or “fade out” to move from one scene to the next.
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Graphically design your experience so the learner feels as if she is in a real environment where she will be moving from the training back to her job.
Although you may have adapted the game for learning, it still should be fun. You want your students to play the game over and over again to solidify and reinforce new skills.
The design team
Who should your games and simulations development team include, and what competencies are needed to create engaging learning experiences? A successful development team should be staffed with subject matter experts and with experienced instructional designers who have high-level technical and design skills. A project manager should oversee the entire design and development process. This person must have a thorough knowledge and background in the game development process, not just content authoring tools.
A game designer defines and documents how the game actually functions. This designer conducts background research to make sure the game’s assets and elements are consistent with the time period and must know how to develop games that will intrigue and engage the target audience. This position is similar to that of a storyboard developer but requires much more skill in creating complex scenario mapping and research to make sure the elements are consistent with the message being delivered.
This development team should also include a level designer who incorporates the components defined by the game designer into the different levels. An interface designer defines the layout of the environment and the screens in various game-play modes. Writers must be able to develop a compelling storyline and capture the player’s interest for long periods. Graphic artists are important in the process because they create all the assets and design the physical environment. They need 3D graphic development experience because visual appeal is important in maintaining a player’s interest. If dialog and narration are key components, sound technicians are critical to “game” creation because even ambient sounds can add a significant element to make the game more immersive.
Online worlds vs. games vs. simulations
Although we tend to use the terms simulations, games, and online worlds interchangeably, there are stark differences between the three. Understanding the differences will help you better communicate with your developer and the design team. Simulations are primarily driven by one person who interacts with characters (avatars) in different scenarios. Simulations can occur within an online world, but are not an online world. An online world is typically a 3D representation of the real world and a place to host events or learning experiences.
Games can be incorporated into an online world or are usually built from scenarios or simulations. The game itself may not be a simulation or an online world. For example, it may a modified version of a television game show. Although Second Life is what most people think of when talking about online worlds, there are many different types of virtual worlds and platforms. There are three types of games that fall under the massively multi-player (MMOG) umbrella. Massively multiplayer online first-person shooters are first person shooter games such as Halo and are not typically used in education.
Massively multiplayer online role-playing games are online role-play games that allow participants to play the role of a defined character in a virtual world. Everquest and The Planes of Power were two of the first games in the United States to be developed in this environment. Disney’s Toontown Online is another example. Massively multiplayer online real-time strategy games allow more than players to interact with each other online.
Second Life is just one example of a metaverse. In these environments, players use an avatar to interact with each other socially in a virtual world that mimics a real place. This environment feeds the need for socialization and learning through interaction with others. The massively multilearner online learning environment can be any online virtual world environment where learning is the primary objective. Learning can occur in classrooms, webinars, simulations, or role-play exercises. Players, cloaked as avatars, can interact via chat or voice over IP.
Process
Once you have assembled a team, the process becomes just as important as the team. There are four steps you need to follow to develop an engaging game. In the design process, a prototype will typically be developed at this stage to give the reviewers a quick glance at the look and feel of the game as well as any functionality issues that require testing. It is at this stage that you define the game’s goals, objectives, and victory and termination conditions, as well as outline scenarios at a high level and determine the rules required to play the game. It is also helpful to identify if the game is going to be action based, role based, a puzzle, or a simulation.
Most corporate games will be developed for use on a computer, but if you are considering any other platform such as the Xbox or Playstation, it is critical to specify that at this point. Your game environment (or look and feel) will be identified at this stage along with any graphical or auditory elements you want to incorporate. During the development phase, games are built in levels. It is helpful to build each level separately and test each one thoroughly before connecting them. This is the stage where much of the content is fleshed out and your graphic elements and assets are fully developed. You also refine your scenarios with prototyping and testing. At this level, the complete story will be developed and character types incorporated into the story.
In the testing phase, you should ensure that the needs of your SMEs and target audience are being met. Sometimes fresh eyes and a differing perspective will help make sure you are meeting the outcomes. At the evaluation and refinement stage, feedback from testers is either fixed or revised to meet the technical requirements as well as the learning objectives. Although usability should be a key concern from the beginning, and early testing will flesh out some issues, the evaluation and refinement phase is where the real in-depth usability testing is conducted with your target audience.
Developing training using simulations, games, or virtual worlds may seem complex and overwhelming, but it is a very real part of the learning process. The multigenerational workforce is forcing us to find new ways to engage learners. So remember, the first 10 minutes are the most important. First impressions are lasting, so make the learning process fun and engaging through the use of new technologies.
Cheryl Johnson is an instructional designer for RWL Tech, cherstinane@readwritetechnology.com.