Learning Objectives
Week 1: Creating Collaborative Synchronous Exercises
This two-hour session discusses and explores the concerns that many online facilitators have: how to keep participants engaged and active in the online environment so that the learning is of the same quality participants expect of classroom-based programs, and the same results and performance improvement organizations expect.
After this session, participants will be able to:
- Choose the correct event type from among meetings, presentations, and learning events
- Apply a three-step instructional design technique used to determine which instructional objectives can be taught in a synchronous environment
- Define online interaction and online collaboration
- Explain when and how interaction and collaboration should be designed into synchronous events
- Discuss the design of serial and concurrent collaboration.
Week 2: Using Whiteboards and Chat
This two-hour session introduces how Whiteboards and Chat can be used in innovative ways to create participant interaction and engagement.
After this session, participants will be able to:
- Design effective whiteboard and chat exercises that maximize interaction and collaboration
- Develop instructions for participants to guide them through activities that use these two tools
- Identify instructional uses, constraints, and best practices for each tool.
Week 3: Web Browsing
With online learning, the entire World Wide Web has become the classroom—the challenge lies in using it appropriately. This two-hour session provides creative ways to create interaction and collaboration in a virtual classroom setting using synchronized web browsing. Topics include instructional uses of the tool, frequently asked questions, best practices and techniques, ground rules for collaborative exercises, and exercise design.
After this session, participants will be able to:
- Use a Facilitator guide template to design effective web browsing exercises that maximize interaction and collaboration
- Develop instructions for participants to guide them through their activities
- Identify instructional uses, instructional constraints, and best practices for web browsing
- Critique a web browsing activity for appropriate use of the tool, clear instructions, interaction and collaboration
- Anticipate the issues and design solutions to address issues with participant’s self-management of activities.
Week 4: Breakout Room Activities
In a live classroom setting, there is no better way to involve students than to split them into smaller discussion groups. Now, similar capability is available in virtual classroom platforms in the form of breakout rooms. This two-hour session provides instructional techniques to encourage collaboration using breakout room activities.
After this session, participants will be able to:
- Design effective breakout room exercises that maximize collaboration
- Develop instructions for participants to guide them through their activities
- Create Facilitator guide instructions for Facilitator’s to manage the activities
- Anticipate the issues involved with participant’s self-management of activities.
- Identify the Producer’s role in supporting breakout activities.
Week 5: Application Sharing
Application sharing, or remotely viewing and controlling a software application on someone else's computer, is one of the most attractive features in the synchronous environment, but to fully engage participants we need to move beyond “watch me demonstrate” and allow participants to interact with the application. This two-hour session provides creative ways to encourage collaboration in a virtual classroom setting using application sharing. Topics include instructional uses for application sharing, best practices and techniques, ground rules for collaborative exercises, and exercise design.
After this session, participants will be able to:
- Design effective application sharing exercises that maximize collaboration
- Describe instructional uses constraints and best practices for application sharing activities and the chat tool
- Develop instructions for participants to guide them through activities
- Create clear facilitator guide instructions for facilitators to manage the activities
- Understand the importance of the producer’s role in supporting application sharing.
Week 6: Blended Programs and Materials
In order to achieve interactive and “high touch” synchronous programs, it is critical to have participant and facilitator materials that adequately support the content. This two-hour session provides design strategies for creating learner-centric materials, encouraging participant completion of self-directed work, and assisting the facilitator in managing the online program.
At the conclusion of this session, participants will be able to:
- Create a design document that includes asynchronous and synchronous components
- Consider the overall curriculum design approach including pre-, post-, and intersession work
- Assess what items are important to include in design materials and how they affect the course.
If you have not delivered learning in the virtual classroom environment or want to focus on delivery rather than design, we recommend our Facilitating Synchronous Learning Certificate Program.