What Research Tells Us About Games, Gamification, and Learning Premium Content

Tuesday, July 24, 2012 - by Karl M. Kapp

This decidedly unacademic presentation provides a broad scientific overview of what research has taught us about the effectiveness of games and game-elements in changing learner behaviors. We will consider how playing a video game changes a person’s behavior, how avatars can shape in-game and out-of-game behavior, and how storytelling helps learners memorize facts. We’ll answer questions like: What makes a game…a game? How do points and rewards fit into games? Why are challenges, feedback, and interactivity the keys to successful games? Do serious games have to be entertaining to be educational?

Communities of Practice:   Learning Technologies
Tags:   Membership

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Authored By

  • Karl M. Kapp

    Karl M. Kapp is a professor of Instructional Technology in Bloomsburg University's Department of Instructional Technology in Bloomsburg, Pennsylvania, and the assistant director of Bloomsburg University's acclaimed Institute for Interactive Technologies. He has authored or co-authored five books on the convergence of learning and technology:The Gamification of Learning and Instruction: Game-based Methods and Strategies for Education, Integrated Learning for ERP Success, Winning e-Learning Proposals, and Gadgets, Games and Gizmos for Learning and Learning in 3D.

    Follow Karl on his widely-read "Kapp Notes" blog at www.kaplaneduneering.com/kappnotes.