Are you interested in learning more about gaming? Are you trying to determine whether it might be an appropriate training and development solution, but aren’t sure where to start? While games have long been an important part of human social development—think learning to take turns in a board game, and strategizing about future moves in chess or checkers—we are only now beginning to understand how games can be a powerful tool in learning.
Big Data, Better Learning? How Big Data Is Affecting Organizational Learning is an ASTD and the Institute for Corporate Productivity (i4cp) research report that dives into the trending field of how to gather and leverage big learning data. This Study examines the responses of 418 learning and development professionals in position of managers and above from varying sectors, sizes, and locations; these findings are complemented with interviews from industry thought leaders.
Revolutionize Learning & Development examines the steps required to shift corporate learning onto a more meaningful trajectory. Taking a new approach means aligning more closely to how people really think, learn, and work. The shift to a focus on performance and innovation meets the challenges resulting from increasing change and a need for organizations to be more agile.
For the organization having workers share knowledge, processes, and information supports productivity, improves performance, encourages reflective practice, speeds communication, and helps to surface challenges, bottlenecks, and that elusive tacit knowledge.
April’s Infoline, “Basics of E-Learning Revisited,” provides an overview of the evolution of e-learning as well as practical guidance on how to reach learning solution decisions.
Don't create boring e-learning! Cammy Bean presents a fresh, modern take on instructional design for e-learning. Filled with her personal insights and tips, The Accidental Instructional Designer covers nearly every aspect of the e-learning design process, including understanding instructional design, creating scenarios, building interactivity, designing visuals, and working with SMEs.
Playing to Win Playing to Win: Gamification and Serious Games in Organizational Learning is an ASTD and the Institute for Corporate Productivity (i4cp) research report that explores the use of gamification and serious games in organizational learning. One in four respondents (25 percent) said their organizations currently use gamification in learning, and one in five (20 percent) use serious games.
Transmedia storytelling, developing a narrative across multiple platforms to expand learning and engagement, works because it encourages learners to be resourceful, and is social, mobile, accessible, and re-playable.
Learn to measure the results of your technology-based learning programs with this step-by-step guide.
Rethinking learning design is challenging and trainers need practical guidelines to implement games...