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Learning Technologies Publications

Game Design for Learning

Are you interested in learning more about gaming? Are you trying to determine whether it might be an appropriate training and development solution, but aren’t sure where to start? While games have long been an important part of human social development—think learning to take turns in a board game, and strategizing about future moves in chess or checkers—we are only now beginning to understand how games can be a powerful tool in learning.  

Revolutionize Learning & Development: Performance and Innovation Strategy for the Information Age

Revolutionize Learning & Development examines the steps required to shift corporate learning onto a more meaningful trajectory. Taking a new approach means aligning more closely to how people really think, learn, and work. The shift to a focus on performance and innovation meets the challenges resulting from increasing change and a need for organizations to be more agile.

Show Your Work: The Payoffs and How-To’s of Working Out Loud

For the organization having workers share knowledge, processes, and information supports productivity, improves performance, encourages reflective practice, speeds communication, and helps to surface challenges, bottlenecks, and that elusive tacit knowledge.

Infoline: Basics of E-Learning Revisited

April’s Infoline, “Basics of E-Learning Revisited,” provides an overview of the evolution of e-learning as well as practical guidance on how to reach learning solution decisions.

The Accidental Instructional Designer

Don't create boring e-learning! Cammy Bean presents a fresh, modern take on instructional design for e-learning. Filled with her personal insights and tips, The Accidental Instructional Designer covers nearly every aspect of the e-learning design process, including understanding instructional design, creating scenarios, building interactivity, designing visuals, and working with SMEs.

Learning Through Transmedia Storytelling

Transmedia storytelling, developing a narrative across multiple platforms to expand learning and engagement, works because it encourages learners to be resourceful, and is social, mobile, accessible, and re-playable.

Measuring the Success of Learning Through Technology

Learn to measure the results of your technology-based learning programs with this step-by-step guide.

ASTD Handbook: The Definitive Reference for Training & Development (2nd Edition)

In today’s parlance, smart board is the new chalkboard and for the profession of training and development, this new, 2nd edition of the ASTD Handbook is the MUST-HAVE resource for every practitioner.

The Gamification Fieldbook

Rethinking learning design is challenging and trainers need practical guidelines to implement games...

The Virtual Training Guidebook

Packed with checklists, advice, and how-to features, The Virtual Training Guidebook teaches you how to design, deliver, and implement live online learning. This book will help learning professionals transition to the online classroom by taking a holistic look at successful implementation, including gaining organizational support, selecting a platform, designing classes, selecting facilitators, preparing participants, global considerations, and the logistics required for success.